AGEIA's PhysX dedicated physics processing card has been on the market since May of 2006 -- but you could hardly tell from all the buzz the company is making today. Information and hype about the AGEIA PhysX technology started coming out well before then, as my first article on the subject from May of 2005 (!!) clearly shows.
My first article ended with this: "AGEIA has a great new technology idea on its hands and if they can get the right support from the game developers AND from gamers, they may just change the way games are played on the PC forever. They have a long, uphill battle ahead of them to get there though, and PC Perspective will be following it all." The full review of the first PhysX card to be released to public ended with this 12 months later: "At its current state, the BFG AGEIA PhysX PPU card is a mixed bag. On one hand, the card's additions to Ghost Recon and the couple other titles that are in retail that support PhysX, are less than spectacular. The changes in realism and visual quality are really minimal and I think most users would feel that the required additional $200 investment wouldn't be worth it quite yet."
Honestly, with another year gone by, nothing much has changed. All we have are sporadic titles using the technology in a way that is underwhelming and more promises of revolutionary work being done in future titles. Eventually, something has to give. AGEIA knows they need their "killer app" that will make gamers drool over the AGEIA PhysX hardware in order for it to really catch on; only then will the snowball effect take place and bring more developers into the PhysX fold.
Could the new Ghost Recon: Advanced Warfighter 2 be that game?
Advanced Warfighter 2 - AGEIA PhysX PPU Update
http://www.pcper.com/article.php?aid=44 ... pert&pid=1
Use of undefined constants causes assumptions!