SWG: Pre-NGE UI (OUTDATED)
Posted: Thu Sep 28, 2006 2:28 am
This Mod will be continued in the ModSource UI Addon Pack from now on. The new version that's compatible with Game Update 12 can be found here.
Pre-NGE UI
Modification for SWG
by Anach
Web http //www.anach.tk
Readme Updated: 28th January 2009
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TABLE OF CONTENTS
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I. INTRODUCTION
II. INSTALLATION
III. UNINSTALLATION
IV. VERSION HISTORY
V. KNOWN ISSUES
VI. MISCELLANEOUS
VII. TROUBLESHOOTING
VIII. Credits
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I. INTRODUCTION
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The intention of this mod is to bring restore and improve upon the
Pre-NGE style GUI to SWG-NGE.
FEATURES
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+ PreNGE Changeable ui Themes on all windows.
+ PreNGE Jedi Colour Schemes for ui.
+ PreNGE HAM bars.
+ PreNGE Movable & Resizable group window.
+ PreNGE Resizable & Movable experience monitor.
+ PreNGE Style Resizable Toolbar for ground & Space.
+ PreNGE style Cursors & Crosshairs.
+ PreNGE Style Pet Toolbar & HA(M)
+ PreNGE Style Resizable Collection Window.
+ PreNGE Themed Menubar (Space style.)
+ Optional Pre-NGE Horizontal Menu bar.
+ Optional Resizable Toolbar with no Big Icon.
+ Optional White HA(M) Bar backgrounds.
+ Optional Slimline Group HA(M)
+ Optional Pre-NGE Examine window.
+ Optional Compact Net Status Window.
+ Optional Fading Quest Helper.
+ Optional 25% Smaller Cursors.
+ Optional Pre-CU size Toolbar.
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II. INSTALLATION
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Just run the Installer and choose your options. The installer will
suggest removal of previous versions prior to install. This is highly
recommended to prevent conflicts and errors.
The installer will also ask the user if they wish to remember their
installation options for the next time the installer is run. You can
choose to forget these settings during uninstall, or keep them for the
next update.
Updating the UI is as simple as running the installer , or clicking the
"UI Update" shortcut in the "Anach's Pre-NGE UI" Start Menu folder.
The installer will ask the user to update prior to installation. As
the only time an update is released, is when it's required, this is
important to stop conflicts, crashes and broken features.
Note This mod will put folders with some files in the game directory
that will be used instead of the files in the game. No actual SWG game
files will be overwritten. You can run part of the files or all of
them at once for the full experience. Feel free to simply rename or
delete the files you do not wish to use from the appropriate folder of
your SWG directory.
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III. UNINSTALLATION
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To uninstall the mod, simply run the uninstaller from the shortcut in
the Windows Start Menu or from the Add/Remove Programs in the Windows
Control Panel.
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IV. VERSION HISTORY
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(Always remove old version before installing new)
*see Changelog_UI.txt for previous version history*
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V. KNOWN ISSUES
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- Spaced Toolbar keymap display is static (1-12) and does not display
assigned keys.
- Collection window wont retain resizing after client restart.
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VI. MISCELLANEOUS
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TEST CENTER
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With each publish on TC certain files are frequently updated, which
means if you use the UI mod on TC, you may experience missing features
or Crashes.
There is now a Separate installer available for TC. A continual beta
version of the UI. This TC version is the most compatible with the
updates on TC, and should be the only UI version used on TC. Both UI
mods have separate updaters.
However, due to the contant changes on TC, the UI still may not be
updated with every patch, and for TC I do not follow a regular update
schedule as it is too much work to keep the TC UI updated every few
days, so the updates are released when I have the time to do so.
Unlike the live version which is released when the patch hits live.
I dont recommend using mods on TC, as they may conflict with the
constant updates and invalidate the test environment. so use at your
own risk.
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HAM
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Health & Action for Player, Targets, Secondary Targets & pets have had
their horizontal resizing disabled by the recent addition of the
buff/debuff display. Unfortunately I haven't been able to come up with
a fix for this yet, so in the meantime I have increased the default
horizontal size slightly to display 12 buffs across multiple buff/debuff
rows down. I have still kept them appropriate size to fit correctly on
default 1024 width display.
When the mind bar was first removed, I had originally made the Health &
Action larger to fill the gap (it was easier). However I have now
reverted that decision and returned the H/A closer to what they were
before the Mind bar was removed (Health is 2px thicker). In doing so it
has allowed me to compact the vertical size and make them closer to the
size of the NGE/Pre-CU versions to save space with a hardly noticable
visual difference. Saving space is important now that we have 3-4 buff
rows.
By Request, I made a slimmer Group Window which will take up less screen
space (Same pixel size as the NGE version) and a white background
version.
This slimmer group window is actually closer to what the group window
should have been with the mind bar removed, but because the difference
here is so noticable compared to the player HA(M), I have left this one
as an optional addon.
Also remember that the Group window can be scrolled up to display a
minimum of 1 group member.
Unfortunately with Game Update 4, something was changed in with the
group window buff display, which means icons are now locked at 16px
(NGE Default). Any attempt to alter that default size ends up disabling
the debuff display, or causing distortion of the icon image. I'm hoping
that the Devs plan on adding resizable icon support to the group window
to fix the icon size issue. Until then, the icons have to be 16x16px
instead of 22x22px.
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CHAT
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A few people have reported that detached windows are being cut off and
for unknown reasons I am unable to reproduce this problem on my current
installed games on 3 different PCs. So I'm relying on other people to
test this for me.
Currently my version works better with detached windows than the live
version. However it's still not perfect and unfortunately it's quite a
complex window to adjust.
The chat background/tabs fading times I have yet to try adjusting, but
plan on addressing this with the next update.
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MENU
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The Pre-NGE horizontal menubars now have buttons for "Expertise" and
"Collections" for both ground and space. The space menubar has
"Homeport" and "Ship Details" buttons in addition to the collections
and expertise buttons. Both use the colour icons from the NGE style
popup menu for NGE to match better with the two new buttons.
The movement, resizing on the horizontal menus are a little fiddly,
but it all works. There is no "lock" option, because it's already quite
difficult to move accidentally (as it's always been.)
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TOOLBAR
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The "Toolbar - No Big Icon" is a Pre-NGE Themed toolbar without the
"Bigicon" on the right side.
As of version 11 of the UI mod, the Toolbars have been completely
redone to improve alignment issues and bring back resizing both
vertically and horizontally. Both toolbar versions now manually expand
vertically from one to two rows by dragging the bottom of the window as
you would to resize any other window. Same as they did Pre-NGE.
Furthermore, Selecting the new "Spaced toolbar" from the in-game control
panel will now expand the toolbar horizontally to show the pre-NGE style
toolbar with horizontal spacing.
A side effect of restoring this fuctionality is that I have had to
swap the bottom and top toolbar rows on the double toolbars, returning
them to their correct orientation as they were pre-NGE and to match the
JTL space toolbar. The benefit of this is that all resizing works and I
only need to include 2 toolbar files instead of 6. If you dont like
this layout, you can remap your keys to restore the NGE orientation of
the top/bottom rows. This will be a one time change.
The space toolbar has had the same treatment as the Ground toolbar in
terms of alignment corrections, deadspace removal and resizing options.
I've also added an alternative Pre-CU sized toolbar/pet toolbar, which
is approximately 15-20% smaller than the standard Toolbar and only comes
in the "No Big Icon" variety.
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EXAMINE & Collections
(Thanks Gerric Sablestar)
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The Examine window is based off an unreleased mod by GerricSablestar.
It will now display badges in the old format, and also has a working
collapse button.
However it says "You have" instead of "...has" in front of each badge
and I'm not sure how to change that.
The Collections window is a resizable version of GerricSablestar's mod.
Big thanks to Gerric for letting me include it in this mod. This is
installed by default.
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Custom UI Colour Palettes
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From UI v11.1.9.3 onwards, custom UI palettes will have their own
separate files for ground and space. This should make it much easier to
add new colour palettes without it breaking the UI with every update.
Currently the included palette files do not contain any custom palettes,
but have been included to allow other people to create their own, or
use external palette mods such as Caveman's "GUI Compilation" without it
interferring with the Pre-NGE UI mod.
For ground palettes "ui_palette_ground.inc"
For Space Palettes "ui_palette_space.inc"
Thes files are located in the "UI" folder. For basic instructions on
using these files, please check the "Custom_palettes.txt" located in the
"Star Wars Galaxies\Pre-NGE UI" folder.
This means the custom colour palettes will work with every future
version of the UI mod. Without needing to be updated everytime there is
a change to ui_styles.inc.
For this reason, the UI Installer will not overwrite old palette files.
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VERSION NUMBERING
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The Pre-NGE UI Mod Version numbering works as follows:
UI Major.UI Minor(Fixes).Chapter.Game Update
eg. Version 14.1.1003.0511 would be read as - UI version 14, fix 1,
Chapter 10.3, Game Update 5.11.
The UI Major version will only change when there are significant
changes to the UI mod such as new features or cosmetic changes.
Minor version changes are for fixes and Minor changes that may include
fixes for crashes or changes that don't change the UI look or
functions.
Game update compatibility patches that do not change the UI look or
function will be indicated by the Chapter and Game Update version
numbers.
This lengthy versioning helps everyone keep track of exactly which
version of the UI Mod they are using and which chapter it was last
updated.
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OTHER
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I also included a Compact Netstatus window which can be resized from
1x16px row to 4x16px rows, to display only the relevant info in a
general order of importance.
The optional Fading Quest Helper will be fully transparent when in
"mouse look" mode, but behave as the default one does when in cursor
mode or hovering the mouse over the window location. Both ground and
space versions are included.
As always you can remove one or all of the HUD components individually
from the ui folder or use the Optional versions to suit your own tastes.
In regards to requests for inclusions. There are virtually limitless
combinations and small changes people request that I include, because
of the frequent updates required with this type of mod, I tend to limit
the included files to the most commonly requested and functional
requests, so as not to spend more time updating the UI than I do
playing.
Hope you enjoy the UI.
-Anach
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VII. TROUBLESHOOTING
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If you have any issues when launching SWG. First do a "full scan" and
make sure you have removed any previous mods before updating, if this
doesnt work, I suggest a deletion of the numbered .uis files from your
SWG/Profiles/User/Server/ folder. This will unfortunately reset your
HUD and Toolbar, but overcome any configuration problems related to
the old ui mods.
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VII. CREDITS
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Thanks go out to all the modders & bug testers out there that have
actively or passively contributed to this mod!
Extra thanks to GerricSablestar for creating a great set of tools to
make this all so much easier and for offering his help and advice along
the way, and to Caveman for doing the installer translations.
You can get more SWG mods at http //mods.mandalorians.de
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DISCLAIMER
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The author(s) of these files do not accept any responsibility for
anything related to them. Use at your own risk!
Please ask the respective author(s) for permission if you want to use
these files for anything else. Please do not repackage these files.