Oblivion: Bloody Fights - Fixed
Posted: Wed Oct 07, 2009 12:01 am
http://www.tesnexus.com/downloads/file.php?id=17191
This is the fixed version of "Bloody Mess - Bloody Fights.esp", for the "A Bloody mess" mod by Ronyn
You need the original "A Bloody Mess" .esm file to use this updated. .esp . It can be downloaded here.
2.01
Fixed script error which prevented the mod from working when magica was over 50. Credit and thanks go to "hal200mhz", I simply applied it.
- Anach
http://tesnexus.com/downloads/file.php?id=11182
-----------A Bloody Mess.esm-------------
A Bloody Mess is a modders resource .esm file which can be used by other mods to cover the character in blood through scripts. This is also required to use the Bloody_Fights.esp.
The effects and appearance of being covered in blood as well as the means to remove it are a part of this .esm file.
To have your mod be able to cover the character in blood, simply attach the A_Bloody_Mess.esm as a master file for your mod, and have a script in your mod increase the RBloodyMessStage global by the desired number of levels (1 through 10. The more levels you add, the more blood you add to the character). If you tell it to increase the global past 10, it will reduce itself down to 10 before the effects take place.
There are 10 stages to the amount of blood you can have on you, and you lose 1/10 of your base personality with each stage, reducing it to 0 on the final one.
There are three ways you can get rid of the blood on you:
You can swim in some water, washing it all off after a few seconds.
You can stand out in the rain, causing it to wash off very slowly (the level of blood is reduced by 1 every 10 seconds).
Or, you can wash it off with a Cleaning Rag, found on low-grade cloth vendors and as random loot wherever you would find cloth. Activate the rag from your inventory, and it will reduce your level of blood by one. The cloth is then changed into a worthless Bloodied Cleaning Rag, which can be cleaned and turned back into a normal one by swimming for a few seconds with it in your inventory.
-------------Bloody Fights.esp--------------
This causes you to be covered in blood any time you kill someone. Each time you kill someone, you get covered in even more blood.
Killing someone with Spells, Bows or Fists will not cover you in blood.
------------------Credit--------------------
Huge thanks to Haama. He wrote nearly the entire original script, and got it all working for me.
Additional thanks to Ddefinder1, who created the amazing blood textures for this mod.
-Alternate textures with less blood by DDefinder1 (creator of Gorier Blood and the normal textures in this mod) can be found here:
http://www.tessource.net/files/file.php?id=11238
If you use A Bloody Mess in your mod, give credit to Haama, Ddefinder and myself (Ronyn).
------------------Updates-------------------
2.0: Split the mod into an esm and esp, added the ability to clean blood off with rags as suggested by Ryu Doppler, optimized the hell out of the scripts, used new shader settings suggested by Ryu Doppler, and replaced the old blood textures with Ddefinder's much better ones.
1.3: The blood is much more realistic now, and the glow effect is much weaker. Because I had to replace both the esp and the textures, there's no patch, only a full version.
1.2: Fixed an issue that caused the blood level to shoot up to 9 and stay there after killing a "creature".
1.1: Thanks to advice from Skycaptain, the character will no longer become bloody if they kill someone unarmed, with a bow, or with magic. But because of the way it checks to see if you used magic, it'll still cover you in blood if you have insane magicka regeneration, or if you use some type of spell with no cost, like a lesser/greater power.
Killing creatures will now cover you in blood too. This means that slaughtering zombies, goblins or helpless little animals will cover you in blood, but it also means that killing bloodless things like ghosts or atronauchs will too.
1.0: Thanks again to Comit's advice the blood is no longer black, but it has a light glow to it.
0.95: With the advice from Comit, I've fixed the script. Shaders now play, though the blood is still black.
-------------------Important-----------------
You might notice a mild glow to the blood in certain situations (though it may not be there at all if you use HDR). This is a limitation of shaders in this game, and would only be 100% fixable by making the blood completely black.
The blood effect is a "Shader", and Oblivion will only allow one shader to be visible at a time. If another one plays on the character, the old one will no longer be visible, though it's still technically there. Once the new shader goes away, the old one will be visible again though. This means that other mods that add shader effects to the character (such as Get Wet), or even sometimes enchanted equipment will cause the blood to seem to disappear and reappear occasionally.