SWG: ModSource UI Addon Pack

Download and discussion for all Anach's Mods
Caveman
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SWG: ModSource UI Addon Pack

Unread post by Caveman » Thu Aug 13, 2009 10:51 pm

As you may know, Anach's Pre-NGE UI has been discontinued. However, I've continued Anach's work and am keeping the Pre-NGE UI up to date as part of the ModSource UI Addon Pack

Click here to dowload the latest version of the mod from ModSource or use the included Updater to update it if you've already installed an earlier version.

Caveman
Modder Moderator
Modder Moderator
Posts:8
Joined:Wed Aug 12, 2009 7:36 pm

Re: ModSource UI Addon Pack 2.0

Unread post by Caveman » Thu Aug 13, 2009 11:04 pm

Sorry for the delay. The Mod was ready to go for GU12 release, but unfortunately ModSource has unexpectedly been taken down by the owner. The new site is still under construction and the temporary one can be found at http://www.modsource.org, which also has a couple of downloads available on a temporary download section.

I've taken over Anach's Pre-NGE UI Mod and incorporated it into the ModSource UI Addon Pack with all features except the custom options window and the examine window with badges in order to make maintenance of the mod easier.
I've also made it possible to install various elements of the Mod individually so you should be able to mix and match parts of the NGE UI and the individual elements included in this mod. Yes, the custom color palettes will now also work with the NGE UI. It should also make it easier to install the mod without an element that may cause crashes in the future in case the update for the mod is delayed for whatever reason after an SWG Update.

sithlord73
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Re: ModSource UI Addon Pack 2.0

Unread post by sithlord73 » Sun Aug 16, 2009 8:07 am

Wahoo.... :D Thank you very much, Caveman. Tried it today and it's working great. Personally, I'm not so keen on the blue arrow/mouse pointer, but I kept the old "texture"-folder from Anach's mod, so I still can have my yellow mousepointer ;)

Anyway..again: thank you very much...great job!

Caveman
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Joined:Wed Aug 12, 2009 7:36 pm

Re: ModSource UI Addon Pack 2.0

Unread post by Caveman » Sun Aug 16, 2009 8:43 am

sithlord73 wrote:Wahoo.... :D Thank you very much, Caveman. Tried it today and it's working great. Personally, I'm not so keen on the blue arrow/mouse pointer, but I kept the old "texture"-folder from Anach's mod, so I still can have my yellow mousepointer ;)
Oh, right, I forgot about that. I'll try to put it in as an option in one of the next releases.
Anyway..again: thank you very much...great job!
You're welcome. :)

Caveman
Modder Moderator
Modder Moderator
Posts:8
Joined:Wed Aug 12, 2009 7:36 pm

Re: ModSource UI Addon Pack 2.02.16.1.1300

Unread post by Caveman » Fri Oct 02, 2009 11:05 am

sithlord73 wrote:Personally, I'm not so keen on the blue arrow/mouse pointer, but I kept the old "texture"-folder from Anach's mod, so I still can have my yellow mousepointer ;)!
Good news, the yellow mouse pointer as well as the orange targeting reticle are now an optional part of the ModSource UI Addon Pack (from version 2.02.16.1.1300 on).

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