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Oblivion: Anach's Mod Compilation

Posted: Sun Aug 05, 2007 11:48 am
by Anach
Version 1.2 of this mod is still a work-in-progress and not fully tested. Although I have had no major issues, mileage may vary.
Anach's Mod Compilation v1.2 - 10th April 2010
Modification for TES4 - Oblivion
by Anach - <<http://www.anach.tk>>

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TABLE OF CONTENTS
I. INTRODUCTION
II. INSTALLATION
III. UNINSTALLATION
IV. VERSION HISTORY
V. INCLUDED FILES
VI. KNOWN ISSUES
VII. MISCELLANEOUS
VIII. TROUBLESHOOTING
IX. Credits

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I. INTRODUCTION

The mods included in this pack have been altered and evolved from the original versions I merged, which means you may get a slightly different experience using this as you would using the standalone originals. Check the changelog below for more detail.

This mod pack combines several mods made by various authors into an OOO/Shivering Isles/Official Plugins compatible combination.
To keep the size down. No major texture mods or other major mod packs have been included. I put this together because, well to put it simply, I had too many separate mods running. I decided to release this for download so others can make use of it too. This pack may or may not suit your playstyle, but at very least you may find some great mods you haven't yet heard of, which is good for everyone. :)

These mods have been combined and tested to the best of my ability, one by one for compatibility bugs and errors. This is the first time I have attempted something of this scale, so bugs are expected (I'm learning as I go.) Some mods have recieved minor edits for better immersion or to fix bugs. Most the work was done with the use of the CS, TESnip, Gecko, Notepad2 and plenty of swearing.

While there are some mods that maybe considered to be "cheat items", I have not included anything that is overtly immersion breaking, as well I have lowered some effects and changed world locations of some oddly placed mods to reduce temptation and improve immersion, while others are there simply as utilities for testing purposes (I like to be prepared). I've tried to leave it up to the player if they choose to use them or not. Even so, you shouldnt find "l337 Ring of Ultimate Uberness EXTREME!" anywhere in the game.

All original readme files and Authors are included. Be sure to check those for detailed information and proper Credit.

Originally this mod was meant to run beside Oscuro's Oblivion Overhaul RC3 (Which I highly recommend, even if only a base to start modding from), it has been updated since then to maintain compatibility.

I try not to include anything that is frequently updated or mods which are going to have major compatibility issues.


-Anach


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Included Mods:

[1a] City Lights - Imperial City v1.01 - Anach
[1b] Dark Brotherhood Sewer Sanctuary v1.0 - jamesr66a
[1c] Mage Guilds Teleports v1.2 - Oly/Phat39/Klump
[1d] Mysterious Chest v1.1 - ultimate_death
[1e] Well Thief v1.1 - Jollepoker
[1f] Vaults of Cyrodiil v2.0 - Guiles
[1g] Ring of Feather 1000 v1.0 - SkullGuise
[1h] Invisibility Robe v2.0 - Moonracer
[1i] Pod's Fence Project v1.5 - Pod?
[1l] Arch Mages Robe Enchanted v0.9 - Xanthan
[1m] Attack and Hide (medium) v2.1 - Talonhoff
[1n] Auto Potion v1.1 - Timboe
[1o] Better Staff of Worms v1.0 - MrDarkSim
[1p] Resurrection Spell v1.0 - The_SicKneSS
[1q] Character Generation Amulet v1.2.2 - dagger
[1r] Clocks of Cyrodiil v1.0 - Willie Sea
[1s] Direnni Alchemy Apparatus v1.1 - el_giacomo
[1t] Dark Brotherhood Night Mother Money [Leveled] v3.0 - gsk_spurs
[1u] Dark Brotherhood Sells Poison Apples v1.0 - Elenkis
[1v] Dark Brotherhood Sells Poison Arrows v1.1 - burntogold
[1w] HarderRepairs & DurableEquipment [20/5] v1.0 - Ely Soto
[1x] Drokk's Vampire Mod v1.8.3 - Kiyoshi, ParasiteX,Aznar, Drokk
[1y] Aznars Life Detection v1.0 - Aznar
[1z] Dungeon-B-Gone! v1.1 - TheFlyingBuddha
[2a] Enchantment Restore Over Time v1.9 - Flyfightflea
[2b] Binoculars v1.1 - Mundane
[2c] Huntsman's Lodge v1.1 - Guiles
[2d] Hedgewizard's Hovel v0.1 - Guiles
[2f] Light Ingredients & Apparatus v1.2 - dysesothymteric
[2h] Kill Sleeping NPCs v0.2 - The Wyverex
[2i] Light Ingredients and Apparatus v1.2 - dysesothymteric
[2j] Tools of the Trade - Lockpicks v1.5 - Grumblepunk
[2k] Lowerclass Cellar v1.2 - Wormheart
[2l] No More Annoying Messages v1.3 - Mackeman
[2n] My Mountain Cottage v1.0 - AydenOfAnvil
[2o] No Player Starting Spells v1.2 - Lynge
[2p] No Quest Items v1.1 - pozzumggee?
[2q] Portable Campsite v2.3 - Dark Monk, Aridale
[2r] Porter Doesnt Follow v1.0 - Stabbey_the_clown
[2t] Landmarks, w Wells v1.10 - Phoenix Amon, Wrye
[2u] Lock Spells v1.0 - Paoloxxx
[2v] Sleepy Underlings v1.0 - burntogold
[2w] Spell of Time v1.1 - Rivos.de
[2x] Steath Chest 1.0 - MasterofOblivion
[2z] Toggleable Quantity Prompt v1.1 - Kea
[3a] Realistic and Fun Acrobatics v1.0 - Ronyn
[3b] Anvil Abandoned House v1.0 - Lynge
[3c] Mighty Umbra v1.2 - Battlespire Reborn
[3d] No More Oblivion Gates v1.0 - Unknown
[3e] Disrobe Spell v1.0 - Psycho
[3f] Knockout Arrow v1.3 - Ren
[3g] Encyclopaedia CyrodilicaFor v1.21 - Kevin Dorner
[3h] Set Essential Actors Spell v1.0 - unlnown
[3i] Sewers Hideout v1.0 - unknown.
[3k] Where's My Horse v1.0 - Scruggs
[3n] Kill Sleeping NPCs v0.2 - The Wyverex
[3o] Bank of Cyrodiil v1.11 - Zarkis
[3p] Aquafine v1.0 - Unknown
[3q] ANB Face Clothes v1.0 - Aridale Noblebrook Belmont
[3r] 300 Random Clutter v1.0 - Cleitanious
[3s] Fine Weapons v1.0 - Windsurfer
[3t] Guard Torches v1.0 - Bonk
[3u] IC Armory v1.1 - E2-B2
[3v] More and Moldy Ingredients v1.1 - asQarne
[3w] More Gold in Locked Containers v1.0 - kaput79n
[3x] Rusy Items v1.0 - Windsurfer
[3y] Slof's Brighter Arena Raiments v1.0 - Alienslof
[3z] TNR - All Races Final v1.02 - Nethawk
[4a] Arrow Replacement Pack v1.0 - Grumblepunk
[4b] Better Looking Tools v1.2 - Ceano
[4c] Better staff textures v1.0 - Unknown
[4d] Assassin Blade v1.0 - Hobbs
[4e] BEER! for Oblivion v0.9 - Tarnsman

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II. INSTALLATION & REQUIRED FILES

FIRST! REMOVE PREVIOUS VERSIONS.

To install this mod, use the Oblivion Mod Manager
<<http://timeslip.chorrol.com/>>.

You will also need Oblivion Script Extender
<<http://obse.silverlock.org/>>

AMC-OOO.esp requires OOO 1.33 to function as it has some OOO specific features. Be sure to load AMC-OOO.esp after Oscuro's_Oblivion_Overhaul.esp.

If you are unsure as to where to load your mods. Check out Dev_Akm's load order guide. <<http://devnull.devakm.googlepages.com/loadorder>> or use BOSS <<http://www.tesnexus.com/downloads/file.php?id=29790>>

I recommend you start a new game with this pack to make sure you get the full experience. Though it should work with current games without issue.

This mod pack has been edited with the Shivering Isles 1.2.0416 English patch installed. So if you dont have an updated game, or run a non-English version of the game I cannot guarantee it will work.

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III. UNINSTALLATION
To uninstall the mod, simply uninstall using OBMM.

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IV. VERSION HISTORY


v1.2 - House Cleaning.

*This is part one of a major update to my own mods after a considerable break from playing. I have updated and cleaned the mod to be compatible with a greater number of updated mods and my own change of playstyle.
- Removed Golden Elven Armour.
- Removed [GFX]_Initial_Glow. (No longer used)
- Removed ANB Dynamic Heanth Regen 2.2 (Wasnt working correctly when merged)
- Removed Timekeeper Advanced 2.2 (I now use COBL and didnt need separate functions taking up hotkeys)
- Removed Drokk's Vampire Mod. ( Before upgrading type "set Vampire.bUninstallMod to 1" in console.)
- Removed Sticky Fingers Spell (unused).
- Removed House Fire (Download Campfire Behaviour instead)
- Removed Ingredient sorter shelves (use COBL)
+ Slightly reduced height of Nord Race.
+ Fixed missing icon for Curious note.
+ Fixed missing icon and textures for binoculars
+ Upped the Vaults of Cyrodiil chest items.
+ Ajusted stats on Ring of Life, Invisibility Robe and Moon's Hood.
+ Light of Dawn and Heaven's Fury are no longer marked as quest items (Can remove from inventory).
+ Major update to Pod's Fence Project (Took me a while to get around to it)
+ Pod's fences now have eat/sleep packages (will need to learn their schedules).
+ Changed locations of pod fences to make them more discreet (close to original area)
+ Changed race of Bravil (Khajiit) and Leyawin (Argonian) Pods Fence and fixed mesh path.
+ New Nord Fence in Bruma (yes there's two of them)
- Removed Bruma and Thieves Guild factions from all Pods Fences
+ All Pods fences now level with player and thus can help defend player against attacks or be used with Toaster's "Companion Share and Recruit"
+ Pods Fences now store belongings containers in a test cell, as well as having access to standard respawning fence type items.
+ Pods Fence containers respawn, so as not to fill up endlessly and to simulate moving the goods.
+ Fixed some Unique Landscape incompatibility issues with lodge.

V1.1 - First Update

- Removed Keychain Merged
- Removed Quick Change Wardrobe
(Both of these were removed for compatiblity with the new "Quick clothes and Spells")
+ Considerable changes to Huntsman's Lodge (Garden, Well, Basement)
+ Minor bug fixes and alterations.

v1.0 - First Release

+Repackaged to improve compatability.
+Added and updated mods.
-Removed broken or conflicting mods.
+General Bug fixes.
+Increased Weight of Orcs slightly
+Increased height of Dremora & Nords slightly.
+[2w,3e,3h,3j] Moved to Edgars Discount spells with activator.
+[1p] now added to inventory via activator.
-[1x,2u,2y] Removed several unnecessary popup messages.
+[2x] Renamed chest and disabled respawn.
+[3i] added lighting & ambient sound, fixed wall alignment, added fire. Fixed NPC pathing & exit points.
+[1z] altered equipment granting script to better reflect newbie items.
+[2w] grammar and spelling corrections (English)
+[2c,2d,2n] Changed lighting, objects, weapons. Fixed pathing.
+[3a] Restored default Oblivion Max jump height.
+[1a] Improved position of Street lamps for compatibility.
+[1b,1f] Fixed alignment of tunnels in Sewers
+[1g] Renamed & Moved chest to less obvious location within Market District.
+[1h] Reduced Stats to a more resonable level, renamed, locked and moved container to lodge.
+[1i] Changed locations and looks of some NPCs, Fixed bugs, & added a little life. (will add schedules later.)
+[1l] Altered stats
+[2b] Altered Stats
+[2d] Changed stats on robes.


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V. INCLUDED FILES

The following files have been included in this archive:

Anach's Mod Compilation_readme.rtf - Readme File.
AMC-BASE.esp - Vanilla Mod.
AMC-OOO.esp - OOO Compatible.
/Textures - Textures Folder
/Meshes - Meshes Folder.
/Sounds - Sounds Folder.
/AMC-Docs - Original Readmes.

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VI. KNOWN ISSUES

None
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VII. MISCELLANEOUS FAQ/QUESTIONS

Q. I dont like "insert mod name here", can you remove it?
A. As stated above, this is my personal mod that I have chosen to release for others to make use of, and as such is likely to change as time goes on. It's your choice to take it or leave it. However, I am open to suggestions for improvements or bug reports.

Q. Why are some authors "unknown"
A. They failed to include readme files (such as this overly detailed one) or their name. Feel free to contact me if you know who they are.

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VIII. TROUBLESHOOTING

All I can say is that this works for me. I cannot say it will work for everyone. The possibilities are too numerous to allow for every combination, but most problems start with other mods you have installed, what they conflict with, different languages, different versions or corrupt saves.

If you are having crashes on Exit, it usually means your load order is incorrect, and/or you have a mod conflict, or you have a bad mod. My general rule of thumb is that if a mod has errors in CS, i wont use it until its fixed.

If your saves arent loading, or are taking too long to load, then you can try updating your saves using Wyre, or starting a new game to see if that fixes it.

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IX. CREDITS
Thanks go out to all the modders out there that have actively or
passively contributed to this mod!

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DISCLAIMER: The author(s) of these files do not accept any
responsibility for anything related to them. Use at your own risk!
Please ask the respective author(s) for permission if you want to
use these files for anything else.
Please do not repackage these files.


Mirrors:

TESnexus.com

Re: Oblivion: Anach's Mod Compilation

Posted: Sun Jul 25, 2010 10:48 am
by Anach
Updated