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World of Warcraft: The Guilded Age

Posted: Sat Dec 01, 2007 4:36 am
by Istik
It's hard to treat World of Warcraft like any other game. With nine million players worldwide and growing, it's a phenomenon. The average server, or instance of the game, has a population of thousands online at any one time. With so many people packed into the same world, cooperation offers a clear advantage to those who seek virtual success


"The problem I see with guild leadership is that it brings out the worst in some people; mostly those who would want to seize and hold on to any little bit of power they can," said Jeff Buchwald, a World of Warcraft player since the beta phase. Jeff enjoys raiding with the rest of his guild, but finds their leader to be unnecessarily controlling. Because the leader has total control over the guild, that power can affect the way they interact with other players--even though, on the other side of the screen, everyone is an equal.


http://www.shacknews.com/featuredarticle.x?id=689

Re: World of Warcraft: The Guilded Age

Posted: Sat Dec 01, 2007 4:42 am
by Toucan
Istik wrote:
"The problem I see with guild leadership is that it brings out the worst in some people; mostly those who would want to seize and hold on to any little bit of power they can,"




lol, no comment

Posted: Sat Dec 01, 2007 7:18 am
by gelfling
Interesting article. I wish the author had written more on the subject.
After all, even the title "Guild Master" implies domination, and conjures images of chains, whips, and other kinky items.

We're not that kind of guild :shock: