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Vanguard at E3

Posted: Sun Jul 15, 2007 3:32 am
by Lores

Posted: Mon Jul 16, 2007 1:22 am
by Iakimo
I read this excerpt several times, and the only response my mind is able to formulate is still, "WTF??!"

...Brotherhoods, Vanguard's own version of groups, allow players to gain experience even when offline, though items and skills can't be upgraded, so players will want to logon eventually to make use of their XP.

Leave it to SOE to take the next step in creating a game that doesn't even require players to play the game for their characters to level up.

Posted: Mon Jul 16, 2007 1:49 am
by gelfling
Actually this was one of Sigil's bright ideas and was originally called "Fellowship" which was a much better name. It's quite a good one when you apply it to a game that was made deliberately obtuse.

SOE are doing a good job with Vanguard and as anyone who played from beta onward will know, that's no mean feat.

Vanguard is a great game made by a bad company (Sigil). I've been positively impressed with SOE this year both with SWG and with Vanguard and I'm hopeful for the future of both games. As to LucasArts and Sigil well... Sigil is a swearword in my house and LucasArts almost is - its past history with Indiana Jones And The Fate Of Atlantis and TIE Fighter keep it just out of becoming a forbidden word. I'll never understand the absence of thought behind LA's foisting of the NGE onto SWG. But I digress....

Posted: Wed Jul 18, 2007 5:42 am
by Lores
I DONT HAVE THE ORIGINAL LINK:


Hey Everyone,

It's long past time for an updated server merge post. We are still feverishly working on getting the backend work done. We have done several internal tests merging empty servers and are satisfied with the results now. Next up are the internal tests merging servers with characters on them. I realize this is taking longer than I had thought originally and the community was expecting. Do I dare give an ETA? I can say we have at least two weeks of work and testing to be done still. We are doing our best to get it done as soon as possible, but we only have one shot at so it needs to be right.

So on to the updated details. Obviously not everyone is going to be happy with the final rules. I will do my best to give the reasons behind the decisions, but ultimately they are driven on what we will is best for the long term health of the game.

Servers

There will be 2 US PVE, 1 EU PVE, and 1 US PVP server. Xeth PVE US Thunderaxe Woefeather Gulgrethor Hilsbury Seradon PVE US Targonor Florendyl Flamehammer Shidreth Halgar PVE EU Gelenia Infineum Sartok PVP US FFA Tharridon Varking Frengrot All existing servers will go away and everyone will be moved to new servers. Each character will get one free server move after the merge. PVP players will be able to move to PVP OR PVE servers. PVE players will only be able to move to PVE servers. PVP rule set will be FFA.

Xeth, Seradon, Halgar and Sartok were the server names with the most votes.

Florendyl RP server.
The poll showed 76% in favor of keeping Florendyl versus 24% not to. So why in the Sam Hill (what does that really mean?) did we decide to merge it when the community clearly doesn't want it? In-between the time that poll was run and today, the population of Florendyl has dropped about 30% with the rest of the servers dropping 10% to 30%. So at this point, it needs to be merged with the other servers in order for everyone to have a decent chance for grouping across the board and enjoy the game as intended. I did spend some time on the Florendyl talking to people and the general feeling was that while they voted to keep it, they felt it needed to be merged now. Hopefully we can get the population moving up and we can start up a RP server in the future, but unfortunately for now it needs to be merged.

Team PVP
Combined peak players for both PVP Team servers is about 400 - 450. That's just not enough population for real team PvP in a world the size of Vanguard. So for now, all the PvP servers will be merged into one with FFA as the rule set. Sometime in the future when the population is up, we will consider turning on a server for Team PvP.


Character Naming

Characters name priority is based on First created, if also played within the last 30 days Last Played Those characters that have name collisions will be marked, and upon next login will have to choose a new name before that character can log in. Please, if you have a mule character, please create a new one so another player can have a chance at getting keeping the character name they play with.

Housing

The price for the player's plot is refunded to the player in coin. The resources used to generate the house are refunded to the player via the housing resource escrow. The current upkeep balance will be refunded to the character Fixtures and items in the house will be placed in the escrow.
We looked into ways to transfer ownership of existing house to the new server to avoid the land rush in addition to guilds keeping their groups of houses. After looking into the details and basing it off the naming rules, it would be a mess. A really big mess. So the land rush is on.

Many people have expressed worry about not having enough plots available. There are approximately 3000 housing plots available on each server. On any given server only about 20 - 25% of the plots are owned. In addition there are many players that have houses on multiple servers. After the merge, the number of houses that player has will decrease due to having less servers. So there should be enough plots for everyone.


Boats

Boats will be marked as needing to be named.
VGPlayers issues

We are still working out the specifics on this.
Corpses left in the world

All corpses will go away. Any items left on corpses will go to your escrow account. Exp on the corpse will be returned to you.
Mail

Any pending mail will be returned to sender.
Friends list

We are still working out the specifics on this. We are trying to find a way to have the friends list stay, but you may have to re-create it.
Guild names

We are still working out the specifics on this.
Market items

Items in the market will be returned via mail.

Posted: Wed Jul 18, 2007 6:34 am
by gelfling

Posted: Fri Jul 20, 2007 9:51 am
by Lores